Necessary Evil A free, critical and experimental video game!
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WARNING: THE VIDEO CONTAINS SPOILERS!

Consider playing the game first :)

NECESSARY EVIL is an experimental video game designed with the objective of allowing the player to realize - via gameplay - that all video games are inherently developed on the basis of a player-centric ideology.

In other words, videogames, their worlds and their narratives are customarily designed towards the disclosure of a certain player-experience. From the perspective of software architecture, video game worlds are generated around the player's possibility to perceive them or interact with them: objects in the world that are too far from the player, whose sight is occluded by other objects (or that are momentarily irrelevant for gameplay) literally do not exist as far as the game states are concerned. This technical materialization of an idealistic mindset has the functional scope of limiting the amount of calculations that are needed to run the video game world. It is a desirable, if not necessary, evil.

NECESSARY EVIL pursues its goals as a critical artifact mainly by giving the player control over a contributory character: a disposable baddy. Impersonating a marginal character, the players’ possibility for interaction as well as the duration and the quality of their experience are necessarily limited and unsatisfactory. In other words, our game discloses for the players a world that, for once, is not build around them and their expectations.

In that sense, NECESSARY EVIL is a critical game, as illustrated in this Gamasutra-featured article.

NECESSARY EVIL is free to play and a part of us cordially hopes that you do not enjoy it.

CREDITS

NECESSARY EVIL was designed by Stefano Gualeni (@Gua_Le_Ni), with programming and song composition by Dino Dini (@DnDn1011), illustrations by Jimena Sánchez Sarquiz (@monitosbonitos), animations, additional art and additional design by Marcello Gómez Maureira (www.maro.in), music arrangements by Allister Brimble (@allisterbrimble). Special thanks go out to Alex Camilleri (@AlexColorblind).